Comments on: Rocky Road: How Good Communication Can Save a Bad Launch https://brightrockgames.com/blog/rocky-roads/ Building Brighter Universes Thu, 07 Oct 2021 23:16:18 +0000 hourly 1 https://wordpress.org/?v=6.1.7 By: Tim White (Brightrock Games) https://brightrockgames.com/blog/rocky-roads/#comment-24 Thu, 14 Jun 2018 10:06:21 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-24 Thank you for your kind words, Robert, and for sticking with us through thick and thin!

Keep it Evil 😉

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By: Robert https://brightrockgames.com/blog/rocky-roads/#comment-22 Sun, 27 May 2018 19:39:30 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-22 In the darkest corners of the subterranean realm, a developer named Bullfrog created Dungeon Keeper. It started a genre that stood apart from sims, action, platformers, first person shooters, and real time strategy games such as Warcraft. This game was a legend by itself and had a pretty good sequel, but the developer burned down, fell over, and sank into the swamp.
From the ashes of those islands, rose the unbridled spirit of the game in a kickstarter that I was delighted to join. The brainchild of you wonderful developers had to stumble, it had to get sick, and it had to fall down before it could start to learn how to fly. Now, I am proud of the game you continue to develop and the work you have put in to make something that exceeds what Bullfrog started with. Cheers to you people. You make evil so very very good.

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By: Lee Moon (Brightrock Games) https://brightrockgames.com/blog/rocky-roads/#comment-13 Fri, 29 Sep 2017 16:31:45 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-13 In reply to Ivan.

Thanks Ivan, it honestly means a lot to us to hear that our hard work has been recognised! 🙂

We want nothing more than for our fans to enjoy the game and it’s always been tough on us to have the state of the game from 2015 hanging over our heads. But hearing this from you is like a breath of fresh air.

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By: Ivan https://brightrockgames.com/blog/rocky-roads/#comment-12 Fri, 29 Sep 2017 15:49:32 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-12 I didn’t see any comments directly here so I thought I’d be the first to leave one.

I was one of the earlier adopters when you guys went Early Access on Steam and the game was in pretty poor shape at the time so I played maybe an hour or so before I refunded it and planned to leave it behind forever. I was really looking forward to a good successor to Dungeon Keeper and thought my search would simply have to continue.

But after hearing about the dev team’s constant and devoted efforts to shape up the game to live up to both the players and the dev team’s aspirations, I came back, bought the Gold Edition, and enjoyed the crap out of the new WFTO.

I’m planning on picking up your other DLC soon after I work my way through all the content I bought first.

Just wanted to say great job. Having seen the difference between the Early Access drop and the shiny, improved WFTO, the difference is mind blowing and you guys deserve all the praise for your hard work. It can’t have been easy but I’m glad that you came this far.

Here’s to hoping your current and future projects all go as well. Cheers!

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