Comments for Brightrock Games https://brightrockgames.com Building Brighter Universes Wed, 08 Mar 2023 18:05:14 +0000 hourly 1 https://wordpress.org/?v=6.1.7 Comment on Rocky Road: How Good Communication Can Save a Bad Launch by Tim White (Brightrock Games) https://brightrockgames.com/blog/rocky-roads/#comment-24 Thu, 14 Jun 2018 10:06:21 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-24 Thank you for your kind words, Robert, and for sticking with us through thick and thin!

Keep it Evil 😉

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Comment on From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio by Tim White (Brightrock Games) https://brightrockgames.com/blog/bedrooms-to-brighton/#comment-23 Thu, 14 Jun 2018 09:32:33 +0000 https://brightrockgames.com/2019/03/19/from-bedrooms-to-brighton-our-five-year-journey-from-a-forum-to-an-established-studio/#comment-23 In reply to Axl RAID.

Hi Axl RAID, sorry for our late reply. I think your message must have gotten lost in the busy time at The Under Games launch!

Thank you so much for supporting our game, and for sticking with us. And thank you also for sharing your fond memories of Dungeon Keeper – we certainly have a few of those on our team (and for some of us, fond memories of playing Street Fighter 2 in the arcade too!).

We hope you enjoyed The Under Games, and are playing many awesome games on your new PC 🙂

All the best,
Tim

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Comment on Rocky Road: How Good Communication Can Save a Bad Launch by Robert https://brightrockgames.com/blog/rocky-roads/#comment-22 Sun, 27 May 2018 19:39:30 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-22 In the darkest corners of the subterranean realm, a developer named Bullfrog created Dungeon Keeper. It started a genre that stood apart from sims, action, platformers, first person shooters, and real time strategy games such as Warcraft. This game was a legend by itself and had a pretty good sequel, but the developer burned down, fell over, and sank into the swamp.
From the ashes of those islands, rose the unbridled spirit of the game in a kickstarter that I was delighted to join. The brainchild of you wonderful developers had to stumble, it had to get sick, and it had to fall down before it could start to learn how to fly. Now, I am proud of the game you continue to develop and the work you have put in to make something that exceeds what Bullfrog started with. Cheers to you people. You make evil so very very good.

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Comment on From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio by Axl RAID https://brightrockgames.com/blog/bedrooms-to-brighton/#comment-21 Fri, 20 Apr 2018 15:21:49 +0000 https://brightrockgames.com/2019/03/19/from-bedrooms-to-brighton-our-five-year-journey-from-a-forum-to-an-established-studio/#comment-21 I was 17 when BullFrog’s Dungeon Keeper came out and this game instantly became one my favorite games ever.

I bought the 2nd opus which contained the famous DK3 trailer day one and I remember, a few years later, how disappointed I was since the third Dungeon Keeper never came out.

I remember when WFTO first appeared as a failed attempt to give us this so waited spiritual sequel. Never mind, at this moment I put it in my wish-list thinking “we’ll see later” and then I kinda forget it because the PC I was using wasn’t enough powerful to make it run.

Last November, in 2017 then, my 10 years old assembled by myself PC finished by dying but fortunately, since summer the same year with that question in mind, I had some spared money in order to buy a new one.
Unfortunately, I haven’t enough to acquire the configuration I wanted and so I had to wait even more (until January 2018) before I finally put on my actual machine for the first time.

This is when I remembered I had a lot of games I wanted to test before without being able to launch them. With this brand new PC it became possible so I started to buy many many games via Instant Gaming (sorry for the ad) included War For The Overworld.

All this to say that I’m lucky because when I started to play your game, it was right after the bad period and I instantly retrieved similar sensations from those I experienced when I beat DK, DD & DK2. All this to say I feel myself playing Dungeon Keepeer 3 when I play WFTO.

I love your game so much that, a very few time after I started it, I almost instantly bought all the DLC I could.

And right now, waiting for the last hour remaining before The Under Games release to pass, I’m typing this little long “short” message.

For the young guy hoping for a DK3 to come one day I used to be, I thank you, all of you.
War For The Overworld, in my eyes, IS Dungeon Keeper 3. I just miss the horned reaper… ^^

PS. Please excuse my possible mistakes, if any, in English. Just know it’s not my first language (which is French).

PPS. I remembered having stayed in London, a scholar journey, when I was 12 or 13. And the day we came from France (before Eurotunnel) we took the ferry from Calais to Brighton. And we waited a little for a bus before leaving Brighton to London.
At this precise moment I remembered playing Street Fighter 2 in an arcade place just right next to the sea. Only to say I have a good gaming memory which takes place in Brighton, maybe 5 years before Dungeon Keeper.

PPPS. See PS. :p

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Comment on From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio by Lee Moon (Brightrock Games) https://brightrockgames.com/blog/bedrooms-to-brighton/#comment-14 Fri, 29 Sep 2017 16:48:16 +0000 https://brightrockgames.com/2019/03/19/from-bedrooms-to-brighton-our-five-year-journey-from-a-forum-to-an-established-studio/#comment-14 In reply to Albert.

We actually used to run weekly blog posts up until the release of Patch 1.1 I believe. In total, we ran 129 posts until the final one in June 2015.

We’d definitely be open to doing the same again for our next project but we can’t say exactly whether that would ultimately be a strategy we decide to follow. It can be quite difficult to keep up with the pace while providing solid quality, informative, digestible and interesting news that everyone wants to hear.

There’s rarely enough done in a single week that can be revealed to the average customer and keep them interested on a week-in, week-out basis. Though I definitely recognise some more technically minded people would be interested in a more… raw… look at the events of the week. In any case, it’s definitely a great way to involve the community.

Whether that’s the kind of thing we could fit into an overall communications strategy is another matter, and would likely require more work on the part of each member of the team to help us pick and discuss topics on a weekly basis. Not impossible but perhaps distracting as I know quite a few of them would much rather just crack out all the new content without me hovering over them for something to chat about! 😀

So I guess the short answer is, we’ll see. There’s a lot to factor in and maybe even better ways to do it that work best for us and our community at large.

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Comment on Rocky Road: How Good Communication Can Save a Bad Launch by Lee Moon (Brightrock Games) https://brightrockgames.com/blog/rocky-roads/#comment-13 Fri, 29 Sep 2017 16:31:45 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-13 In reply to Ivan.

Thanks Ivan, it honestly means a lot to us to hear that our hard work has been recognised! 🙂

We want nothing more than for our fans to enjoy the game and it’s always been tough on us to have the state of the game from 2015 hanging over our heads. But hearing this from you is like a breath of fresh air.

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Comment on Rocky Road: How Good Communication Can Save a Bad Launch by Ivan https://brightrockgames.com/blog/rocky-roads/#comment-12 Fri, 29 Sep 2017 15:49:32 +0000 https://brightrockgames.com/2019/03/19/rocky-road-how-good-communication-can-save-a-bad-launch/#comment-12 I didn’t see any comments directly here so I thought I’d be the first to leave one.

I was one of the earlier adopters when you guys went Early Access on Steam and the game was in pretty poor shape at the time so I played maybe an hour or so before I refunded it and planned to leave it behind forever. I was really looking forward to a good successor to Dungeon Keeper and thought my search would simply have to continue.

But after hearing about the dev team’s constant and devoted efforts to shape up the game to live up to both the players and the dev team’s aspirations, I came back, bought the Gold Edition, and enjoyed the crap out of the new WFTO.

I’m planning on picking up your other DLC soon after I work my way through all the content I bought first.

Just wanted to say great job. Having seen the difference between the Early Access drop and the shiny, improved WFTO, the difference is mind blowing and you guys deserve all the praise for your hard work. It can’t have been easy but I’m glad that you came this far.

Here’s to hoping your current and future projects all go as well. Cheers!

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Comment on From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio by Albert https://brightrockgames.com/blog/bedrooms-to-brighton/#comment-10 Sat, 23 Sep 2017 10:17:02 +0000 https://brightrockgames.com/2019/03/19/from-bedrooms-to-brighton-our-five-year-journey-from-a-forum-to-an-established-studio/#comment-10 I bought MPD dlc only because your like real humans and you communicate a lot via steam with your community. What would be awesome, if you could start a weekly blog for your next project like the dev of Factorio (check it out Friday Factorio Facts, also recommend it strongly to your programmers, the dev talks a lot of maximum performance improvement, very interesting to read). Also check out Godot Engine, new free and super good. Please don’t do games with unity.

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Comment on From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio by Lee Moon https://brightrockgames.com/blog/bedrooms-to-brighton/#comment-7 Fri, 14 Jul 2017 13:35:57 +0000 https://brightrockgames.com/2019/03/19/from-bedrooms-to-brighton-our-five-year-journey-from-a-forum-to-an-established-studio/#comment-7 In reply to Jason.

Thanks Jason! We really appreciate all the support our backers have given us over the years, your patience with us has known no bounds!

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Comment on From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio by Jason https://brightrockgames.com/blog/bedrooms-to-brighton/#comment-6 Thu, 13 Jul 2017 18:49:10 +0000 https://brightrockgames.com/2019/03/19/from-bedrooms-to-brighton-our-five-year-journey-from-a-forum-to-an-established-studio/#comment-6 Interesting read.Looks like there are many times you could have thrown in the towel but you didn’t and we ended up with an awesome game in the end. Kudos to you all for persevering. In the end I’m extremely happy I donated to this project.

I definitely look forward to supporting and playing future projects!

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