Dev Talks: Level up with a Post-Mortem & Discovering the
3D Artist Within Over the past few months our lead designer
Mike James and art director Patrick Hore have been preparing
presentations on their journeys and experiences. In the later
half of 2019 and early...
Rocky Road: How Good Communication Can Save a Bad Launch In
March 2017, Josh attended the EGX Rezzed convention to share
our story with other indies; specifically the story of War for
the Overworld’s difficult development cycle and troubled
release. He talked about...
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